#include "glsl_sandbox.h"

using namespace std;

int main(int argc, char* argv[]) {

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);

	glutCreateWindow("");

	GLenum err = glewInit();

	if(err != GLEW_OK) {
		cout << "Glew Error message: " << glewGetErrorString(err) << endl;
	} else {
		cout << "Using GLEW Version: " << glewGetString(GLEW_VERSION) << endl;
	}

	cout << "OpenGL version: " << glGetString(GL_VERSION) << endl;


	return 0;
}